Project Kharlan- Main Design Team
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Echo t3h Admin
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Join date : 2008-01-20

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PostSubject: The Game (Now)   The Game (Now) EmptyWed Apr 09, 2008 5:54 pm

This game we are designing.

It will:

1) Be based around Religion.
2) Include 5 different gods.
3) Have a sort of "good and evil" which is at this point undefined.

There is no arguing this topic unless you bring it up at meetings. The Admins have spoken. RAWR.

-Ian


Last edited by Echo t3h Admin on Sun Apr 13, 2008 5:58 pm; edited 1 time in total
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PostSubject: Re: The Game (Now)   The Game (Now) EmptySat Apr 12, 2008 6:54 pm

Updated:

-There will be stances implemented into the game in some form.
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PostSubject: Re: The Game (Now)   The Game (Now) EmptySun Apr 13, 2008 11:20 am

Updated: Sunday April 13th

Weapons will be from varied references and cultures, but found mostly in their specific region.

Money can be made through Premium Items (including skins) and Limited Subscriptions.
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PostSubject: Re: The Game (Now)   The Game (Now) EmptySun Apr 13, 2008 6:00 pm

Updated: April 13th (later)

Thanks for this brilliant description Ryan, yes, we are including lightening:

Quote :
Each stance can be leveled multiple times, increasing conferred bonuses, minimizing conferred penalities. Even at mastery level, penalties are not negated, and bonuses are not overpowering.

There will be four stances available to the player: Neutral, Defensive, Aggressive, and an Ancient Art.

The three basic stances would affect combat as follows:

Neutral: Simple, easily mastered form. Simplicity is strength, so there are no penalties. Utilizing old standbys can be effective in a pinch, so it confers a small defensive bonus when outnumbered or outclassed (Opponent is say, 10 levels higher);

Defensive: By keeping his weapon close to his body, the user is prepared to defend against any blow. The short strikes required to keep the weapon close weakens attack power. Increased dexterity allows for more sucessful parries;

Aggressive: An unrelenting assault batters at the opponent with increased strength. These powerful blows are delivered at the cost of dexterity and attack speed;

The Ancient Arts are the martial skills developed and guarded by the followers of each religion. They are:

Water: Motion and flow are emphasized as a means of defending against assailants. Parries are more successful, and movement speed quickens as the user seems to simply flow around attacks. This defensive posture leaves a major hole in offensive capability;

Wind: Motion is also emphasized in this form, not as a means of defense, but attack. Movement and attack speed is greatly enhanced, as with dexterity. Defense is not a focus, and is weakened by constant motion. The form is powerless without room to move, and so attack and defense both are severely hindered when outnumbered;

Earth: This combat technique is as rock solid as the earth beneath the user's feet. The combatant places his feet firmly on the ground, refusing to give an inch. Movement and attack speed are gratuitously slowed. Powerful, earth-rending strikes are delivered with no dexterity decrease. Earth worshippers are as difficult to injure as a mountain boulder, thanks to impervious static defense;

Fire: Like a raging wildfire, users strike hard at frightening speeds. The emphasis on offense leaves little defensive capability to speak of. Dexterity is dealt a blow, leading to less accurate attacks.

Thunder: A cross between Fire and Wind. A user may attack lightning fast, with increased strength and attack speeds. Though, like a lightning bolt, blows are rarely accurate, so dexterity drops sharply. Defense and movement speed would also drop to practically nothing. So unlike Fire stylists, which batters at an opponent until it falls, the practioner of this stance places faith in one wild, powerful attack. If that attack fails, they are defenseless.

Each form will have a similar effect for all weapons, but in the end the stats would not be the same. (I.E-A knife fighter using the Fire stance would be faster and more accurate than a swordsman using the same style, but the swordsman would have drastically more powerful blows)
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PostSubject: Update   The Game (Now) EmptySat Apr 26, 2008 4:25 pm

Updated: April 26th

Cultures:

Viking/Germanic: Power Offense: Fire

European: Power Defense: Earth

Native American: Dex Offense: Air

Oriental: Dex Defense: Water

Shamanistic: Magic, light blunt weapons:Lightening
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Project Kharlan- Main Design Team :: Religious Game :: Set in Stone (SiS)-
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